Blizzard Insider on new PVP
Big changes are coming to Player Versus Player play in World of Warcraft, starting with inter-server play in the next major patch.
Blizzard published an interview with game designer Tom Chilton about the changes to PVP in their newest Insider e-mail and included an MP3 link for those who would rather listen:
We’re changing the way the Honor System works to be more of a non-competitive grind so that it’s something that you can work toward over time. You’ll still be able to get honor points in battlegrounds and from outdoor world-PvP objectives, and from outdoor world PvP in general. You’ll be able to get honor points which you then spend to get rewards, but once the expansion comes out, it’s not going to be a ladder. There won’t be any decay involved – it will be a lot more like an experience system. At the same time, we want an arena, we want a forum to be able to do competitive PvP, and we want to make sure that competitive PvP isn’t just a time-grind. We want to make sure that it’s skill-oriented, so that’s where we’re going to focus with the Arena System. We’re going to try to make sure that the Arena System will require some kind of time investment, but very light compared to grinding away to the top honor ranks in the old Honor System. With the Arena System I think we can expect to see more of a chess-like rating system involved, and we’ll see plenty of players that spend some of their time, maybe 10 to 15 arena battles per week, in order to climb to the top.
My dwarven hunter has killed more than 17,000 members of the Horde, but under the old system, unless I was killing like mad every week, I’d make no forward progress beyond knight rank. Removing honor decay from the system sounds great to me. (Although I find the hunter PVP armor so fugly — not to mention it’s kind of a step down from my Zul’Gurub-level gear — that I don’t forsee me ever getting it, just the weapons and battle standard.)
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