Snakes. Why’d it have to be snakes?
In addition to being incredibly well-designed from a challenge standpoint, the new World of Warcraft dungeon, Zul’Gurub, marks the first time that the WoW level designers have taken away the walls as a visual element in a dungeon. They’re still there, effectively — huge cliffs with narrow slopes between areas keep content in discrete areas as usual — but it makes a huge difference visually. Not only is this place a ton of fun, it looks great, too.
Hats off, guys.
(If you look carefully at the picture, you can see a dead night elf rogue, which is always nice, too.)
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