LBY3
The continuing adventures of Beau Yarbrough

iBacklash

Friday, January 26, 2007, 19:28
Section: Geek

To hear Apple die-hards tell it, the new iPhone will be the greatest thing against sliced bread — which, they note, does not automatically reconfigure itself depending on which way it’s held, nor does it connect to the Internet, switching over to wi-fi where available.

I’m not so sure, myself, since it mostly seems to be a crippled Treo merged with a small iPod. The Apple fans who claim that an iPhone can do everything a Treo can seem to have never used a Treo. Mine is a lot more than a phone, camera, calendar and chat client, and most folks I know that use one have likewise loaded it up with additional programs, both commercial and shareware, greatly expanding its capabilities.

And it looks like I’m not alone in this view:

Knowledge@Wharton: The iPhone has a lot of cool features. Are there too many, and is the price — starting at $500 — too high?

Fader: Well it’s not going to be too high for the first few hundred thousand people who just have to have it. You can charge them anything and they’ll pay anything. But for the mass market, if they really want to create something that is anywhere close to what the iPod did, it is very expensive.

And, I think on the feature side, it doesn’t really have that many features. In fact, it’s missing some really, really important features. What it has [going] for it is just a really cool design factor and that’s not enough. It’s going to help them to differentiate themselves from the other phones out there, but it’s not going to be enough to really be a winning entry.

Knowledge@Wharton: What other features [would you imagine] should it include?

Fader: Well, one of the things that it must include is a key pad. I think that it’s very important for people to be able to type or at least text message, and to be able to do that just on the screen instead of having actual keys is going to be very disappointing. There are a lot of people who won’t even give it a try because of the absence of that. And then there’s just some of the lack of the integration with Outlook and other standard bits of software that are becoming quite common with so many phones today.

Knowledge@Wharton: Do you think consumers are tired of juggling multiple devices though? Does the iPhone at least address that problem?

Fader: I don’t think it does. I think about how many people right now are carrying around an iPod and a Blackberry or a Treo, and this kind of falls in between the two. In some sense it’s not as simple; it’s not as small as an iPod. So, it’s a bigger iPod but not necessarily a better one. And, while it does function as a phone, it does lack some features, as we just mentioned. So I think that the large numbers of people who are in that modality are not going to have their needs satisfied here.

The absolutely accurately named Cult of Mac blog at Wired disagrees:

I don’t know how, I don’t know why, but in the United States, the vast majority of people still don’t understand what good design is really about. Good design is not about aesthetics. It’s about solving people’s needs. It’s about clarifying the complex. It’s about looking good AND working better. People care a little bit about features. They care way more about knowing how to use them.

Does he know what he’s even arguing in terms of design here? The breakthrough on the iPhone is not how it looks. It’s how it works. Don’t look at the appearance of the interface, look at how brilliantly the iPhone switches modes and hooks its features into one another. It’s about integration AND intuition. You don’t have to make trade-offs.

Certainly not if you don’t really want a smartphone, no matter what Jobs may have sneered about the phones in that category in his presentation.

Anyway, the Wharton professor and the Mac cult leader are continuing to go back and forth over this at Wired:

Where’s the growth in the smart phone market? Not by trying to get people to trade in their BlackBerry tomorrow, let me tell you. It’s in convincing the millions of people with fairly commodity cell phones and an iPod that what they really want to do is trade in both for an iPhone. It’s an unclaimed market space, and its overhead is nearly unstoppable. Apple’s tool for getting there is around a revolutionary interface and not just an iPod but THE BEST iPOD IN THE WORLD built in so people actually understand how to use all the features already found in smart phones everywhere.

It’s what Apple is counting on. And if they’re wrong — they certainly might be, especially about the small virtual keyboard, which no one has tried out, particularly — they can get it right next time. They can learn over time and roll out a really amazing product line to make the iPhone resemble the iPod line. Rome wasn’t built in a day, and neither was Apple’s death grip on the MP3 market. They face a tremendous adoption problem — they’re wisely going super high-end to cater to early adopters. They can learn from those early adopters to make the product better, smaller, cheaper and more customized. That’s when everyone else will want one — including the people staunchly defending their Treos and BlackBerrys right now.

I’d love to be able to get rid of my iPod or my Treo and have a single all-in-one device, but the first generation iPhone doesn’t look like it’s going to fit the bill. In the interim, I’m just going to wait on the next generation of the video iPod, which I assume will show up this fall, and have the same widescreen and touchscreen aspects of the iPhone, but will have its other guts replaced with a substantial 30 GB or larger iPod hard drive.



Global nerdgasm, part deux

Monday, January 22, 2007, 9:28
Section: Geek

PVP Online takes on the Burning Crusade: Day One, Day Two.



Global nerdgasm

Monday, January 15, 2007, 17:50
Section: Geek

World of WarcraftStarting tonight at 9 p.m. Pacific Time, much of the gaming world will be going nuts, as the first expansion to World of Warcraft, The Burning Crusade, goes live.

How global and nutsy will the 8 million subscribers worldwide get? My 62-year-old father is lining up outside a Bay Area computer store at midnight to get one of the first copies and install it before dawn, so he can be one of the first bleary-eyed explorers to crash the server visit Outland.

Me? I’m taking Tuesday off and driving to Burbank to pick up one of the coveted Collector’s Editions. But hey, at least we know we’re nuts …



Make a Mii for frii without a Wii

Friday, January 12, 2007, 15:59
Section: Geek

I don’t own a Nintendo Wii, but enjoyed playing my brother in law’s at Thanksgiving (although I suspect the sports games get very dull eventually). One of the fun aspects of the Wii is making an avatar (called a “Mii”) that then is your character used in each of these games.

If you want the same experience, minus the actual game itself, some fans made an online Mii generator.

(Source.)



The toy you’ll be buying your kid for Christmas in 2007 or 2008

Thursday, January 4, 2007, 8:55
Section: Geek

From Wired: It’s Alive!

WHEN I FIRST MEET PLEO, the tiny dinosaur is curled up on a kitchen table, its long tail and big head pulled inward. It’s snoring quietly, emitting a strangely soothing sound, almost like the amplified purring of a guinea pig. I’m tempted to reach out and touch it – but it looks so peaceful, I can’t bring myself to disturb it. | Then I realize what I’m doing: I’m worrying about waking up a robot. | Caleb Chung seems to understand my reluctance. “It’s OK,” the toy’s inventor says, motioning to the little green lizard. “You can touch him.” But before I do, Pleo wakes up on its own, fluttering open its doelike eyes and lifting its head. There’s a barely perceptible whizzing as its 14 internal motors spring into action and it struggles upright, stretching itself to get the kinks out. “You know, all your dogs do that,” Chung says as Pleo begins to poke around the table. “They wake up in the morning and go ‘ummmm’ – just like that.” The dino lets out a long, creaky honk.

“I think he wants to play,” Chung suggests, so I tentatively stroke the nubbly rubber skin on its back. It moos happily. A laptop on the kitchen table is monitoring Pleo’s internal state. As I trigger the touch sensors embedded in the toy, its “arousal” numbers start rising: 16, 23, 27, 28. It’s like a Matrix view of Pleo’s subconscious. I poke its left leg, and it cranes its neck curiously to see what just happened. I’m impressed. This feels less like interacting with a piece of machinery and more like playing with a kitten.

Chung knows how to create emotional connections to toys. Ten years ago, the bushy-haired, hyperkinetic inventor conceived Furby, selling more than 40 million of the yammering gremlins in a worldwide craze that launched the now-booming industry of robotic pets. A string of artificial companions have since trundled off the production line: the FurReal cat, the Roboraptor, the Robosapien, the Aibo and its litter of me-too electronic pooches. Household robots have arrived – not as servants doing our laundry but as helpless, babylike things that demand we take care of them.

Still, all of them have acted like, well, robots. But Chung, now 50, has a different idea: He wants to create “an artificial life-form” – something that looks eerily alive and is affected by its environment. Pleo begins as a baby, and its personality is forged by how you treat it. If it uses a high-pitched squeak and you feed it, it will learn to repeat that noise to get fed. Be nice to it and it will become mellow and friendly; mistreat it and you will evolve a bitter, annoyed robot. Theoretically, no two Pleos – Pleii? – will end up with the same personality.

Retail is expected to be about $250 for your kid’s pet baby dinosaur. Start putting aside cash now.


 








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Veritas odit moras.